//==============================================================================
// Throwing Axeman_anim.txt
//==============================================================================

import shield_defines_anim.txt

//==============================================================================

define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
define NorseAxe
{
   SetSelector
   {
     set hotspot
     {
        version
        {
           Visual Attachments N Axe Throwing Standard
        }
     }
   }
}
//==============================================================================
define Egyptian2HandAxe
{
   SetSelector
   {
    
     TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
     set hotspot
     {
        version
        {
           Visual Attachments A Axe Hatchet
        }
     }
     set hotspot
     {
        version
        {
           Visual Attachments A Axe Wood
        }
     }
     set hotspot
     {
        version
        {
           Visual Attachments A Axe DoubleBit
        }
     }
     set hotspot
     {
        version
        {
           Visual Attachments A Axe DoubleBit
        }
     }    
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
          Visual Infantry N Leidang Head Standard
replacetexture Cavalry N Raiding Cavalry Head Standard/cabalrry n raiding head stan
         }
      }
      set hotspot
      {
         version
         {
          Visual Infantry N Leidang Head Copper
replacetexture Cavalry N Raiding Cavalry Head Copper/cabalrry n raiding head cope
         }
      }
      set hotspot
      {
         version
         {
          Visual Infantry N Leidang Head Bronze
replacetexture Cavalry N Raiding Cavalry Head Bronze/cabalrry n raiding head bron
         }
      }
      set hotspot
      {
         version
         {
          Visual Infantry N Leidang Head Iron
replacetexture Cavalry N Raiding Cavalry Head Iron/Ccabalrry n raiding head iron
         }
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================

anim Idle
{      
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				connect Righthand norseaxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				Connect TopOfHead Head hotspot
		ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
			ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang Copper
				connect Righthand norseaxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
			ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang bronze
				connect Righthand norseaxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
			ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang iron
				connect Righthand norseaxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }      
}

//==============================================================================

anim Bored
{ 
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang copper
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect cmokepoint norseaxe Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang bronze
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect cmokepoint norseaxe Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang iron
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect cmokepoint norseaxe Hotspot
         }
      }
   }
}


//==============================================================================

anim Walk
{   
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect cmokepoint norseaxe Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang copper
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect cmokepoint norseaxe Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang bronze
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect cmokepoint norseaxe Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang iron
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect cmokepoint norseaxe Hotspot
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
		ReplaceTexture Infantry E Axeman Standard/Infantry N Leidang Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
		ReplaceTexture Infantry E Axeman Standard/Infantry N Leidang Copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
			ReplaceTexture Infantry E Axeman Standard/Infantry N Leidang Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				ReplaceTexture Infantry E Axeman Standard/Infantry N Leidang iron
         }
      }
   }
}

//==============================================================================

anim Death
{   
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect cmokepoint norseaxe Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.35 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang Copper
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect cmokepoint norseaxe Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.35 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang bronze
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect cmokepoint norseaxe Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.35 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang iron
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect cmokepoint norseaxe Hotspot
         }
      }
   }
}


//==============================================================================

anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect cmokepoint norseaxe Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang Copper
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect cmokepoint norseaxe Hotspot
         }
      } 
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect Righthand norseaxe Hotspot
				connect cmokepoint norseaxe Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				ReplaceTexture Archer n Throwing axeman standard/Infantry N Leidang iron
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				connect cmokepoint norseaxe Hotspot
         }
      }
   }
}

//==============================================================================

anim build
{      
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Leidang Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseArcherShield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Leidang Copper
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseArcherShield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Leidang Bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseArcherShield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Leidang Iron
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseArcherShield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
   }      
}

//==============================================================================

anim repair
{      
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Leidang Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseArcherShield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Leidang Copper
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseArcherShield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Leidang Bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseArcherShield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Leidang Iron
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseArcherShield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
   }      
}

//==============================================================================

anim heal
{      
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Leidang Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Leidang Copper
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Leidang Bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Leidang Iron
				connect Righthand Hammer Hotspot
				connect LeftForearm NorseCavalryShield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
   }      
}
